Class InteractivityExtension
- Namespace
- DisCatSharp.Interactivity
- Assembly
- DisCatSharp.Interactivity.dll
Extension class for DisCatSharp.Interactivity
public class InteractivityExtension : BaseExtension, IDisposable
- Inheritance
-
InteractivityExtension
- Implements
- Inherited Members
Methods
- CollectEventArgsAsync<T>(Func<T, bool>, TimeSpan?)
Collects the event arguments.
- CollectReactionsAsync(DiscordMessage, TimeSpan?)
Collects reactions on a specific message.
- Dispose()
Disposes the interactivity extension and all internal components.
- DoPollAsync(DiscordMessage, IEnumerable<DiscordEmoji>, PollBehaviour?, TimeSpan?, CancellationToken)
Makes a poll and returns poll results.
- GeneratePagesInContent(string, SplitType)
Generates pages from a string, and puts them in message content.
- GeneratePagesInEmbed(string, SplitType, DiscordEmbedBuilder?)
Generates pages from a string, and puts them in message embeds.
- SendPaginatedMessageAsync(DiscordChannel, DiscordUser, IEnumerable<Page>, PaginationEmojis?, PaginationBehaviour?, PaginationDeletion?, TimeSpan?, CancellationToken)
Sends a paginated message. For this Event you need the GuildMessageReactions intent specified in Intents
- SendPaginatedMessageAsync(DiscordChannel, DiscordUser, IEnumerable<Page>, PaginationButtons?, PaginationBehaviour?, ButtonPaginationBehavior?, CancellationToken)
Sends a paginated message with buttons.
- SendPaginatedMessageAsync(DiscordChannel, DiscordUser, IEnumerable<Page>, PaginationButtons?, TimeSpan?, PaginationBehaviour?, ButtonPaginationBehavior?)
Sends a paginated message with buttons.
- SendPaginatedMessageAsync(DiscordChannel, DiscordUser, IEnumerable<Page>, PaginationBehaviour?, ButtonPaginationBehavior?, CancellationToken)
Sends the paginated message.
- SendPaginatedMessageAsync(DiscordChannel, DiscordUser, IEnumerable<Page>, TimeSpan?, PaginationBehaviour?, ButtonPaginationBehavior?)
Sends the paginated message.
- SendPaginatedResponseAsync(DiscordInteraction, bool, bool, DiscordUser, IEnumerable<Page>, PaginationButtons?, PaginationBehaviour?, ButtonPaginationBehavior?, CancellationToken)
Sends a paginated message in response to an interaction.
Pass the interaction directly. Interactivity will ACK it.
- Setup(DiscordClient)
Setups the Interactivity Extension.
- WaitForButtonAsync(DiscordMessage, DiscordUser, TimeSpan?)
Waits for any button on the specified message to be pressed by the specified user.
- WaitForButtonAsync(DiscordMessage, DiscordUser, CancellationToken)
Waits for any button on the specified message to be pressed by the specified user.
- WaitForButtonAsync(DiscordMessage, IEnumerable<DiscordButtonComponent>, TimeSpan?)
Waits for any button in the specified collection to be pressed.
- WaitForButtonAsync(DiscordMessage, IEnumerable<DiscordButtonComponent>, CancellationToken)
Waits for any button in the specified collection to be pressed.
- WaitForButtonAsync(DiscordMessage, Func<ComponentInteractionCreateEventArgs, bool>, TimeSpan?)
Waits for any button to be interacted with.
- WaitForButtonAsync(DiscordMessage, Func<ComponentInteractionCreateEventArgs, bool>, CancellationToken)
Waits for any button to be interacted with.
- WaitForButtonAsync(DiscordMessage, TimeSpan?)
Waits for any button on the specified message to be pressed.
- WaitForButtonAsync(DiscordMessage, string, TimeSpan?)
Waits for a button with the specified Id to be pressed.
- WaitForButtonAsync(DiscordMessage, string, CancellationToken)
Waits for a button with the specified Id to be pressed.
- WaitForButtonAsync(DiscordMessage, CancellationToken)
Waits for any button on the specified message to be pressed.
- WaitForCustomComponentPaginationAsync(IPaginationRequest)
Waits for custom button-based pagination request to finish.
This does not invoke DoCleanupAsync().
- WaitForCustomPaginationAsync(IPaginationRequest)
Waits for a custom pagination request to finish. This does NOT handle removing emojis after finishing for you.
- WaitForEventArgsAsync<T>(Func<T, bool>, TimeSpan?)
Waits for specific event args to be received. Make sure the appropriate DiscordIntents are registered, if needed.
- WaitForMessageAsync(Func<DiscordMessage, bool>, TimeSpan?)
Waits for a specific message.
- WaitForModalAsync(string, TimeSpan?)
Waits for a user modal submit.
- WaitForModalAsync(string, CancellationToken)
Waits for a user modal submit.
- WaitForReactionAsync(DiscordMessage, DiscordUser, TimeSpan?)
Wait for a specific reaction. For this Event you need the GuildMessageReactions intent specified in Intents
- WaitForReactionAsync(Func<MessageReactionAddEventArgs, bool>, DiscordMessage, DiscordUser, TimeSpan?)
Waits for a specific reaction. For this Event you need the GuildMessageReactions intent specified in Intents
- WaitForReactionAsync(Func<MessageReactionAddEventArgs, bool>, DiscordUser, TimeSpan?)
Waits for a specific reaction. For this Event you need the GuildMessageReactions intent specified in Intents
- WaitForReactionAsync(Func<MessageReactionAddEventArgs, bool>, TimeSpan?)
Wait for a specific reaction.
- WaitForSelectAsync(DiscordMessage, DiscordUser, string, ComponentType, TimeSpan?)
Waits for a dropdown to be interacted with by a specific user.
- WaitForSelectAsync(DiscordMessage, DiscordUser, string, ComponentType, CancellationToken)
Waits for a dropdown to be interacted with by a specific user.
- WaitForSelectAsync(DiscordMessage, Func<ComponentInteractionCreateEventArgs, bool>, ComponentType, TimeSpan?)
Waits for any dropdown to be interacted with.
- WaitForSelectAsync(DiscordMessage, Func<ComponentInteractionCreateEventArgs, bool>, ComponentType, CancellationToken)
Waits for any dropdown to be interacted with.
- WaitForSelectAsync(DiscordMessage, string, ComponentType, TimeSpan?)
Waits for a dropdown to be interacted with.
- WaitForSelectAsync(DiscordMessage, string, ComponentType, CancellationToken)
Waits for a dropdown to be interacted with.
- WaitForTypingAsync(DiscordChannel, TimeSpan?)
Waits for any user to start typing.
- WaitForUserTypingAsync(DiscordUser, DiscordChannel, TimeSpan?)
Waits for a user to start typing.
- WaitForUserTypingAsync(DiscordUser, TimeSpan?)
Waits for a user to start typing.